Not sure how much this helps but here's the javascript from the mana calculator at:
https://web.archive.org/web/20000510...calculator.htm
They were not taking into account int > 200 back then. Of course this doesn't mean that the game did the same.
Mana = ((Intelligence/5)+2) * (Level - (MagicLevel - 1))
HTML Code:
function Calculate1 () {
var Intelligence = parseInt (document.forms.Form1.IQ.value);
var Wisdom = parseInt (document.forms.Form1.WIS.value);
var Level = parseInt (document.forms.Form1.LEV.value);
var Mana;
var ClassCode;
for (var i=0; i < document.forms.Form1.Class.length; i++) {
if (document.forms.Form1.Class[i].checked) {
break;
}
}
ClassCode = document.forms.Form1.Class[i].value;
var Attribute = ClassCode.charAt(0);
var MagicLevel = ClassCode.charAt(1);
if (MagicLevel == "0") {
alert("With all the intelligence and wisdom in the world, your total mana is still 0. Pick a different class.");
return false;
}
else {
if (Level < MagicLevel) {
alert("You do not have any mana at this level. Choose a higher level.")
return false;
}
}
if (Attribute == "W") {
Mana = ((Wisdom/5)+2) * (Level - (MagicLevel - 1))
alert("Your total mana is " + Mana);
}
if (Attribute == "I") {
Mana = ((Intelligence/5)+2) * (Level - (MagicLevel - 1))
alert("Your total mana is " + Mana);
}
}