Another fun puzzle! The only problem is basically everyone is maximized by a small list of overpowered abilities:.
- SHD/PAL: Defensive Discipline
- RNG/BRD/ENC/SHM/MAG/WIZ: Feign Death
- NEC/DRU: Complete Heal
- CLR: Lich or Cannibalize
- WAR: Stun
- MNK: Root. You could also argue this for Magicians.
- ROG: Summoned Pet. You could also argue this for Wizards.
Also Feign Death for enchanters is far superior to complete heal. You can debuff faster on raids, exit bad charm breaks, and make ridiculous assist aggro pulls with Rapture.