Quad kiting: why not 16? And more questions
I'm asking because I don't know the answer, not to prove a point. Why is it that druids and wizards quad kite, when up to 16 mobs can be damaged at a time by aoe spells? Why not kite 16 mobs?
Also, how do you all manage resists on AoE kiting? Does that really mess up your system?
How does AoE snare work? Seems like it would be a nightmare with resists with some mobs running faster than others.
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