Thread: Game Mechanics: Sneak pulling revisited
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  #36  
Old 12-08-2018, 08:04 PM
Pringles Pringles is offline
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Join Date: Nov 2010
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It's almost as if the devs kept throwing projectiles to one rule and archery another. Then flopped them at times. Would explain the heights of rogue success using the technique only to be outclassed later when monks were really given the ratchet up with the patch to not break sneak due to a projectiles impact on another being.

This is never gonna be perfect however I believe there is enough evidence out there and in here to make an emulation to how we understand the mechanic. Evidence was asked for and I hope this part of the whole will suffice.
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