View Single Post
  #10  
Old 01-23-2022, 03:35 PM
Topgunben Topgunben is offline
Planar Protector

Topgunben's Avatar

Join Date: Sep 2014
Posts: 1,418
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Player 1: War / SK / Pal / Monk

Player 2: Enc / Bard / Necro

Player 3: Druid / Cleric / Shaman

Player 4: Mage, rogue, monk, wiz

The best 4 man group is war, enc, cleric, rogue by a country mile...but you could also do a theme like all iksar (War/SK, monk, shaman, necro), charm/pet insanity (enc, necro, bard, mage/druid), etc.

Just make sure you have a slower. Slows are the most efficient "heals" in the game.
I agree with everything except for warrior. Warriors have such pitiful snap aggro, and not really that much better at tanking than an SK or Pal. An SK with a rusty long sword and disease cloud can hold aggro (sub level 45) better than a warrior with 2000pp weapons. SK's have FD, which is an invaluable spell for any group pulling in dungeons.

But other than that, everything is right on. Enchanters are just so powerful with mana regen, charm, haste, slow, and Mez. Clerics are the weakest link here until they get complete heal, and then its a no brainer.
__________________
I like you guys, I really do.