Thread: NPC Push
View Single Post
  #8  
Old 11-19-2020, 07:25 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
Sarnak


Join Date: May 2014
Posts: 283
Default

In era a single player with haste could potentially interrupt a mob. Maybe not reliably but it happened. If the mob was stun immune it was less likely (as now all stubs are irrelevant).


Now however a “decrease in chance” has become “no chance”. 30 hasted players can push a mob as far as possible and it will channel. The only method to prevent ch and gate is kill speed, or drain on a mob who is immune to stun/mezz.


This implies that no amount of directional push should ever stop a mobs cast. Is this correct? It seems like it should of been decreased, not removed entirely.


A good example is arena or pohate 2.0. Disciples in hate can be hit with stunning blow and enchanter stuns multiple times (no resist message or immune message) and still CH. so they are immune, and no amount of raw hits/push can stop them. Interestingly slam/bash sometimes causes an immediate interrupt.


Pushing a mob with a few hasted players a reasonable distance should have an chance for interrupt.
Reply With Quote