Quote:
Originally Posted by Legidias
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Have you tried running it from some other place's internet (like starbucks)? Sometimes routers can be weird with p99.
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I have not but arranging something like that might take some time. I don't have any other computers other than my desktop PC so I'd need to find a home or some sort of internet cafe (that I trust) where I could move my setup to and try that out.
Not sure if it helps any but here is the contents of my dbg.log file.
Code:
2019-06-25 08:15:55 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-06-25 08:15:55 Timezone: UTC-5h00m
2019-06-25 08:15:55 Loading graphics DLL.
2019-06-25 08:15:55 Parsing INI file .\eqclient.ini
2019-06-25 08:15:55 INI file .\eqclient.ini loaded.
2019-06-25 08:15:56 Initializing timers.
2019-06-25 08:15:59 Checking critical files.
2019-06-25 08:15:59 Initializing WinSock.
2019-06-25 08:15:59 Enumerating 3D devices.
2019-06-25 08:15:59 Found adapter #0 - NVIDIA GeForce RTX 2060 (25.21.14.1935)
2019-06-25 08:15:59 Adapter #0 - NVIDIA GeForce RTX 2060 :
2019-06-25 08:15:59 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-06-25 08:15:59 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2019-06-25 08:15:59 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-06-25 08:15:59 Initializing keypress handler.
2019-06-25 08:15:59 Parsing INI file .\defaults.ini
2019-06-25 08:15:59 INI file .\defaults.ini loaded.
2019-06-25 08:15:59 Loading keyboard tables.
2019-06-25 08:15:59 Creating window.
2019-06-25 08:15:59 Checking display driver version.
2019-06-25 08:16:00 Activating window.
2019-06-25 08:16:00 CRender::InitDevice: Using 32bit mode.
2019-06-25 08:16:00 CRender::InitDevice: Using vsync 0.
2019-06-25 08:16:00 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-06-25 08:16:00 CRender::InitDevice: HardwareTnL Enabled.
2019-06-25 08:16:00 Using hardware vertex shaders.
2019-06-25 08:16:00 Initializing render system.
2019-06-25 08:16:00 Trilinear Mipmapping available.
2019-06-25 08:16:00 Vertex Shader Version: 3.0
2019-06-25 08:16:00 Pixel Shader Version: 3.0
2019-06-25 08:16:00 Initializing engine internals.
2019-06-25 08:16:00 CRender::InitDevice completed successfully.
2019-06-25 08:16:00 Parsing INI file ./eqlsUIConfig.ini
2019-06-25 08:16:00 INI file ./eqlsUIConfig.ini loaded.
2019-06-25 08:16:07 Server selected 144.121.19.169 (7998921).
2019-06-25 08:16:07 Initializing DirectInput.
2019-06-25 08:16:07 Initializing Keyboard.
2019-06-25 08:16:07 Initializing Mouse.
2019-06-25 08:16:07 Creating font list.
2019-06-25 08:16:07 Creating game object.
2019-06-25 08:16:07 Deleting obsolete files.
2019-06-25 08:16:07 Loading string tables.
2019-06-25 08:16:07 Initializing client variables.
2019-06-25 08:16:07 Loading spell effects.
2019-06-25 08:16:07 Initializing display structures.
2019-06-25 08:16:07 Sound Manager loaded 2165 filenames from soundassets.txt.
2019-06-25 08:16:07 Voice Manager loaded 12 macros from VoiceData.txt.
2019-06-25 08:16:07 Networking: using port [50064].
2019-06-25 08:16:07 Networking: Connection Established [1]
2019-06-25 08:16:07 WorldAuthenticate: Initiating Login.
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x6957 (26967).
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2019-06-25 08:16:10 WorldRPServer message: server name project1999
2019-06-25 08:16:10
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x4ec (1260).
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x7cba (31930).
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2019-06-25 08:16:10 WorldAuthenticate. Access granted.
2019-06-25 08:16:10
2019-06-25 08:16:10 WorldAuthenticate. I got a message of type 0x4513 (17683).
2019-06-25 08:16:10 Check 1sa. 0x4d8aa5ea
2019-06-25 08:16:10
2019-06-25 08:16:10 Check 1x. 0x9e15bc94
2019-06-25 08:16:10
2019-06-25 08:16:10 Race Manager loaded 475 races from racedata.txt.
2019-06-25 08:16:10 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2019-06-25 08:16:10 Initializing display.
2019-06-25 08:16:10 Initializing Particle System.
2019-06-25 08:16:10 Setting display options.
2019-06-25 08:16:10 CRender::InitDevice: Using 32bit mode.
2019-06-25 08:16:10 CRender::InitDevice: Using vsync 0.
2019-06-25 08:16:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-06-25 08:16:10 CRender::InitDevice: HardwareTnL Enabled.
2019-06-25 08:16:10 Using hardware vertex shaders.
2019-06-25 08:16:10 Initializing render system.
2019-06-25 08:16:10 Trilinear Mipmapping available.
2019-06-25 08:16:10 Vertex Shader Version: 3.0
2019-06-25 08:16:10 Pixel Shader Version: 3.0
2019-06-25 08:16:10 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2019-06-25 08:16:10 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2019-06-25 08:16:10 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2019-06-25 08:16:10 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:10 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2019-06-25 08:16:10 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2019-06-25 08:16:10 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2019-06-25 08:16:10 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2019-06-25 08:16:10 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2019-06-25 08:16:10 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2019-06-25 08:16:11 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2019-06-25 08:16:11 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2019-06-25 08:16:11 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2019-06-25 08:16:11 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2019-06-25 08:16:11 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2019-06-25 08:16:11 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2019-06-25 08:16:11 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2019-06-25 08:16:11 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2019-06-25 08:16:11 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2019-06-25 08:16:11 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2019-06-25 08:16:11 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2019-06-25 08:16:11 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2019-06-25 08:16:11 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2019-06-25 08:16:12 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2019-06-25 08:16:12 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2019-06-25 08:16:12 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2019-06-25 08:16:12 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2019-06-25 08:16:12 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2019-06-25 08:16:12 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2019-06-25 08:16:12 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2019-06-25 08:16:12 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2019-06-25 08:16:12 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2019-06-25 08:16:12 Initializing engine internals.
2019-06-25 08:16:12 CRender::InitDevice completed successfully.
2019-06-25 08:16:12 Display options set, return code 1.
2019-06-25 08:16:12 AutoMipMapping set to 1.
2019-06-25 08:16:12 Camera created.
2019-06-25 08:16:12 Storing display options.
2019-06-25 08:16:12 Initializing fonts.
2019-06-25 08:16:12 Loading string tables.
2019-06-25 08:16:12 Initializing UI.
2019-06-25 08:16:12 Initializing UI manager.
2019-06-25 08:16:12 Initializing fonts.
2019-06-25 08:16:12 Parsing UI XML.
2019-06-25 08:16:12 Loading default UI resources.
2019-06-25 08:16:12 Initializing Music.
2019-06-25 08:16:12 Activating Load Screen.
2019-06-25 08:16:13 Display initialized.
2019-06-25 08:16:13 Initializing global data.
2019-06-25 08:16:13 Loading GlobalFroglok_chr
2019-06-25 08:16:13 Loading GlobalPCFroglok_chr
2019-06-25 08:16:14 Loading frogequip
2019-06-25 08:16:14 Loading GlobalSKE_chr2
2019-06-25 08:16:14 Loading GlobalDRK_chr
2019-06-25 08:16:14 Failed to open Z:\EQ Titanium - Project99\GlobalDRK_chr.s3d.
2019-06-25 08:16:14
2019-06-25 08:16:14 Loading Global_obj
2019-06-25 08:16:14 Loading GEquip
2019-06-25 08:16:14 Loading GEquip8
2019-06-25 08:16:14 Loading GEquip2
2019-06-25 08:16:14 Loading grass
2019-06-25 08:16:14 Loading GEquip4
2019-06-25 08:16:14 Loading GEquip3
2019-06-25 08:16:14 Loading loyequip
2019-06-25 08:16:14 Loading ldonequip
2019-06-25 08:16:14 Loading gatesequip
2019-06-25 08:16:14 Check 1sa. 0x4d8aa5ea
2019-06-25 08:16:14
2019-06-25 08:16:14 Check 1x. 0x9e15bc94
2019-06-25 08:16:14
2019-06-25 08:16:14 Loading globalKEM_chr2
2019-06-25 08:16:14 Loading globalKEM_chr
2019-06-25 08:16:15 Loading VEquip
2019-06-25 08:16:15 Loading globalKEF_chr2
2019-06-25 08:16:15 Loading globalKEF_chr
2019-06-25 08:16:17 Loading rap_chr
2019-06-25 08:16:17 Loading skt_chr
2019-06-25 08:16:17 Loading Global4_chr
2019-06-25 08:16:17 Loading Global_chr
2019-06-25 08:16:18 Loading Global17_amr
2019-06-25 08:16:18 Loading Global18_amr
2019-06-25 08:16:18 Loading Global19_amr
2019-06-25 08:16:18 Loading Global20_amr
2019-06-25 08:16:18 Loading Global21_amr
2019-06-25 08:16:18 Loading Global22_amr
2019-06-25 08:16:19 Loading Global23_amr
2019-06-25 08:16:19 Loading Global2_chr
2019-06-25 08:16:19 Loading Global3_chr
2019-06-25 08:16:19 Loading GEquip5
2019-06-25 08:16:19 Loading growthplane_chr
2019-06-25 08:16:19 Loading karnor_chr
2019-06-25 08:16:19 Initializing sky system.
2019-06-25 08:16:19 Global data initialized.
2019-06-25 08:16:19 Starting process game.
2019-06-25 08:16:19 Starting network game.
2019-06-25 08:16:19
2019-06-25 08:16:19 Starting load.
2019-06-25 08:16:19
2019-06-25 08:16:19 Attempting to load clz.EQG.
2019-06-25 08:16:20 Loaded clz.EQG.
2019-06-25 08:16:20 Verifying world files.
2019-06-25 08:16:20 Loading zone specific files.
2019-06-25 08:16:20 Initializing cameras.
2019-06-25 08:16:20 Initializing lights.
2019-06-25 08:16:20 Initializing visual effects.
2019-06-25 08:16:20 Initializing target indicator.
2019-06-25 08:16:20 Initializing player path.
2019-06-25 08:16:20 Performing post-load operations.
2019-06-25 08:16:20 Initializing precipitation system.
2019-06-25 08:16:20 World initialized: clz
2019-06-25 08:16:20 load done.
2019-06-25 08:16:20
2019-06-25 08:16:20 Starting char select.
2019-06-25 08:16:20
2019-06-25 08:16:20 Clearing display buffers.
2019-06-25 08:16:20
2019-06-25 08:16:20 Display buffers cleared.
2019-06-25 08:16:20
2019-06-25 08:16:20 Initializing character select UI.
2019-06-25 08:16:20 Resetting game UI.
2019-06-25 08:19:24 THE SERVER IS NOT RESPONDING.
2019-06-25 08:19:24
2019-06-25 08:19:24 end of DisplayScreen
2019-06-25 08:19:24
2019-06-25 08:19:26 TIMED OUT WAITING FOR ZONE ADDR
2019-06-25 08:19:26
2019-06-25 08:19:26 Networking: Connection Closed [0] with 0 pending bytes.
2019-06-25 08:19:26 Cleanup 1
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 4
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 5
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 6
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 7
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 8
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 9
2019-06-25 08:19:26
2019-06-25 08:19:26 Cleanup 10
2019-06-25 08:19:26
2019-06-25 08:19:26 Resetting UI.
2019-06-25 08:19:26 Resetting character select UI.
2019-06-25 08:19:26 Resetting game UI.
2019-06-25 08:19:26 UI Reset.
2019-06-25 08:19:26 Cleanup 11
2019-06-25 08:19:26
2019-06-25 08:19:26 CRender::InitDevice: Using 32bit mode.
2019-06-25 08:19:26 CRender::InitDevice: Using vsync 0.
2019-06-25 08:19:26 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-06-25 08:19:26 CRender::InitDevice: HardwareTnL Enabled.
2019-06-25 08:19:26 Using hardware vertex shaders.
2019-06-25 08:19:27 Initializing render system.
2019-06-25 08:19:27 Trilinear Mipmapping available.
2019-06-25 08:19:27 Vertex Shader Version: 3.0
2019-06-25 08:19:27 Pixel Shader Version: 3.0
2019-06-25 08:19:27 Initializing engine internals.
2019-06-25 08:19:27 CRender::InitDevice completed successfully.
2019-06-25 08:19:27 Parsing INI file ./eqlsUIConfig.ini
2019-06-25 08:19:27 INI file ./eqlsUIConfig.ini loaded.
You can see where I can get to the point where my character is shown and I hit enter world. It eventually stops ("Timed out waiting for zone addr").