I may just be horribly incorrect, but assuming NPCs follow the hit = OffenseSkill + 7 + WeaponSkill, then 29 AGI = ~1% avoidance up to cap. Starting from the human base of 75 AGI, that's just over 6̶%̶ 3% avoidance. 20 AGI also 1 Mitigation AC. I'm still working on exactly how valuable AGI can be in that regard.
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