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Old 07-07-2017, 02:28 AM
dannysgamble dannysgamble is offline
Large Rat


Join Date: May 2017
Posts: 5
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Oh man, if i had the power to change things on live... I thought about that a lot.

First and foremost, I'd change the starting stats for all Race/Class combos. I chose to believe that if a character can be a warrior, it's because they're built like a warrior whether they are a night elf or an ogre. Sure, there should be a modest difference in stats with an elf being more nimble (agi) and an ogre being more beefy (sta) but the differences should be narrower and each race/class should have a decent set of starting stats that makes sense for their role. I mean, consider real life, humans are a single race but have HUGE variations in characteristics ... the way the game aligns stats primarily to race vs role has always seemed backwards to me.

Secondly, I'd make some changes to hybrid classes. Rangers specifically, but all of them could use a little love. I think they could use some spell improvements, specifically on self only buffs, and they need way more versions of them throughout the levels. Specifically for Rangers, I feel they should have more Call of Sky type buffs and they should come in 2 classes, 1 that does proc dmg/reduces agro (DPS role), and another that Proc's a debuff and generates big threat (tank role). They wouldn't stack. I'd also make spells take less mana for hybrid classes, specifically buffs given how crappy their mana pools are. Small changes, but they'd do a lot to make these generally frowned upon classes more appealing while only changing them slightly.

Lastly, and probably closest to my heart because I love Rogues. Change poisons to work like a buff that gives a proc. Obviously, some tweaks of the effects might be needed, but the way they work now is just dumb. Poison is such a core element to rogue lore, and aside from Backstab its the only ability we have ... and it's basically useless due to it's single application/first hit mechanic. If we could proc poisons, it'd be a very minor dmg increase (given that we can already proc once per encounter) the ability for another couple procs to happen during a fight is a small increase in output.

That's my list :-) I'd also love to see additional quests, especially to update the gimpy stats on some planar gear to stats that actually matter :-/ but that's another thread ....