Quote:
Originally Posted by unleashedd
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I think a lot of people don't know yet that when you root a mob, it will attack whoever is closest to it. When I see a mob in camp not attacking the tank, I root it and watch the melees. Often, they don't even move in response. I'm appalled. When they see the green/brown root spell graphic, all non-tanks should scoot back as far as they can and still hit the mob, and the tank should go so close they're touching the mob. Problem solved until root breaks.
This is a great way for wizards to contribute to a group.
Melee players, start practicing this even before the mob is rooted.
Forget about establishing aggro; let's establish the fact that rooted mobs hit whoever's closest. And good news: it looks like enchanters, druids, clerics, shamans, wizards, rangers, and necromancers are the most popular classes on the
Green class poll.