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Old 07-17-2019, 05:26 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by Trelaboon [You must be logged in to view images. Log in or Register.]
Classic really sucks as a melee. Weapon choices were horrible. Warriors were okay with Yaks, and monks were okay with fists, but Rogues really sucked
Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
it was an era of mortal men
Yep. If things in the game are going to be unbalanced, I would prefer casters being more powerful then melee. Magic is supposed to represent something more powerful than mere man, and in terms of game design it means more interdependence. Rogues were indeed horrible in classic until they got Evade and the backstab buff, but they are perfectly fine once those changes get put in. They become OP in the expansions with their chart-topping DPS and self-healing items.

Kunark is definitely better than Velious though and a fairly reasonable place to be in terms of overall balance and world design, if going strictly in terms of "in-era design". The itemization in Velious hurts the game way too much, the raids are more boring with the overinflated HP of the mobs, and it's a visually less interesting place overall. Even compare Temple of Veeshan to Veeshan's Peak. The former is mostly just flat and nonsensical. All those random, generic halls that dragons stand around in. It doesn't have a lot of conceptual depth - it's too World of Warcraft. Veeshan's Peak feels more like a place that dragons actually live and it's more interesting to journey through.

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
If it were up to me, Kunark would be a level 55 expansion that would have made it perfection, and velious would be the level 60 one.
I like the general idea you're getting at here, but strictly in terms of classic design, this would make Kunark worse. Removing 5 levels doesn't make melee that much less powerful, because their power increase comes mainly from gear + abilities they get by level 55, whereas casters losing their spells and being resisted WAY more by higher level mobs puts them at a big disadvantage. That is, except for Clerics, who are already super problematic because of the C-heal mechanic.

There would be an increased number of raid targets or even general upper end grouping targets that slow would become unreliable on, which means more Clerics and pointless downtime would be required for the boring C-heal chain. Not to mention how Wizards would fare without Lure of Ice and even getting resisted sometimes on the weaker Lures. Ick.
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