View Single Post
  #28  
Old 07-17-2019, 10:05 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,751
Default

Quote:
Originally Posted by bodenn [You must be logged in to view images. Log in or Register.]
TSS doesn't use DKP only need before greed. We do fine, and i see less greedy people than i have in others.
ESSAY incoming!!

Need before greed works out for the lowest common denominator. Where it is prone to repeated failure is your high value dedicated raider who is mostly fully geared minus a few key pieces. That person shows up consistently, works hard helping others get what they need, and then when the one of those few pieces they actually need drops are now “need” rolling on equal footing against a dozen or 2 other people who also “need” but maybe show up less consistently or maybe won 2-10 items while the dedicated raider was patiently waiting for his chance while others were making gains all along.

It works great for a bunch but unfortunately often ends up failing the guild when/if your core raiders get frustrated and move on.

I’ve seen it in multiple guilds both love and on p99. Over the years the most obvious were the main tanks. Some of them raid leaders. I can remember at least 3 main tanks I saw eventually walk, not in a fit of rage but just in slowly building disappointment. They left quietly and left a massive vacuum in their wake.

Imagine the following:

You have a tight knit family guild. Small, everyone happy, casual. Content starts small then builds. More slowly join and the guild finally gets on the cusp of doing content with meaningful rewards. Guild recruits and expands modestly. Content falls, rewards drop. Now more want to join. You now have a moderately large “family” guild with 70-90% casual population and 10-30% high attendance core value players. 2 of them are your reliable main tank warriors. They’ve been around forever. They’re always there. They accumulated the best of what the guild was doing and are ready to take that next step but now there are a bunch of new or low attendance folks to gear up. Hungry mouths to feed. They dutifully lead and continue spearhead the charge for that content already conquered. Weeks or months go by and they help others (often brand new) get theirs and get nothing themselves. Finally a big mob drops. Next tier items, but it’s need vs greed. Everyone needs that thing, it’s better than anyone has. Everyone goes in and murphy’s Law of the universe kicks in and the new guy, low level guy, low attendance guy (etc) wins it. It stings but what the hell right? Maybe a month goes by before the next trophy kill but this cycle continues...

Now what does that old timer do? It’s a family guild and “dkp” is a four letter word. But this “family” guild is a lot less recognizable due to the ballooning size. It’s not a tight squad anymore, more of a casual horde with multiple cliques.

What happens? Inevitably the core folk feel less and less connected to the guild and some (or all) of them inevitably either move on to greener pastures or stop logging on. When your reliably “always there” main tanks, clerics, or other depart it hurts. Maybe some raid nights get called off due to lack of critical pullers/tanks/healers. Raids are less predictable. Newer folk not deeply connected to the guild may or may not disappear in waves.

-Need before greed favors the lowest common denominator.
-Loot council is highly (HIGHLY) susceptible to corruption, favoritism, or at least the perception thereof even if not present.

DKP is fair and not bias. There are bad ways to set it up where the rich stay rich and the poor stay poor.

This isn’t a shameless plug for my guild. I’ve been in several guilds in the last decade who use the same exact or similar process:

-You earn dkp
-no minimum attendance requirements but if you’re online you help
-you bid dkp for things you want.
-you want it? You bid for it. Whatever it’s worth to you you bid that. Want it “bigger” than others? Bid bigger! You win, you pay [You must be logged in to view images. Log in or Register.]
-mains prioritized over alts by bid caps on non mains.

DKP ain’t a 4 letter word. It is literally the most fair way for everyone in the guild. Play as much as you want. Help as much as you can. You are rewarded the degree to which you help and play with your buddies.

When I finally admitted Blackheart Pirates was dead and considered joining p99 raiding (on my terms) that’s the structure I looked for. I’m busy, I need to be able to focus on life/work/family for a week or 3 from time to time. I wanted a guild that I could be there a lot or a little without penalty or judgement. Play as hard as I want/can, back off as I need or life demands. I wanted a guild where there still safeguards in that mains are more important than alts but not so importantly that a main could scoop up a thing for 2dkp when I’d pay 50 for my own alt. Mains who really want a thing have to start over 100 and we all know that.

Blood Guard has that structure. They were a blast to be around and were/are legitimately nice guys/gals. Other guilds will always have shifting views of the competition ... mad/bad/sad/jerks/etc. I gave em a try and I’m still there. It was a good choice [You must be logged in to view images. Log in or Register.]. There are plenty of good guilds with good people but I’m happy where I am.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.