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Old 10-07-2015, 11:13 AM
LethClaypool LethClaypool is offline
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Join Date: Sep 2013
Location: Charlotte, NC
Posts: 175
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I've considered doing a guide myself over the last few years but just haven't had the time not to mention I'd have to go back and think on where exactly I hunted as my memory isn't too great.

Here's kind of a summary of what I did and if you have any questions you're welcome to ask. I'll answer anything the best I can. Some levels might be off slightly.

1 - 7/8: Greater Faydark - I did the noob area around Kaladim and Priest of Discord lifts till 5, specifically saving bone chips from skeletons and selling the weapons for some money. At 5 you get harmony and can move to orc hill. It'll be a little rough but it's doable. The bone chips can either be saved to sell to other players or you can turn them in at the Kaladim Paladin guild for decent experience. The bone chips quests could feasibly take you up to 9 or 10 and there's a lot of skeletons in Butcherblock right outside Kaladim.

8 - 13: North Karana - specifically willowisps. Save any greater light stones you find and turn them in at the gypsy camp for a Concordance of Research which vendors for close to 10pp each. Get a bind at the gypsy camp as well to avoid a long corpse run.

13-16: Lesser Faydark - Sister Camp. It's going to be contested but there's good money here. I went after money as I leveled because my druid was my first character. You'll need to split the sisters with harmony and then melee them down. The fights will be close but if you keep thorns up, treeform (for the added hit point regen), and nuke consistently you can make this happen. You can also vendor at the ranger camp there in Lfay. At 14 you get Spirit of the Wolf and Stinging Swarm, so kiting becomes a bit more feasible but it's extremely mana inefficient at this point. You also get your first animal charm spell, Befriend Animal, at this point.

16-20: West and East Karana. At the lower end of the spectrum I roamed West Karana charming animals, later on East Karana was better. If you're not familiar with charming methodology the idea is to charm an animal and sick it on another animal. When they're both low on hp, you want to invis yourself (or, if you're a woodelf, hide) and break charm, then kill both for full exp. If you let your pet do the kill he will take the majority of the xp. The idea is to let your pet and the enemy do the work but then you get the two kills in the most mana efficient way possible. You'll also get your first set of self-ports at 19. Opening up travel options for you.

20-23: The Overthere. Similar to the last section, you'll be charming. In this case, I usually went with a sabretooth (rhinos tend to be more magic resistant) and then I would just snare a mob, hit it with flame lick a few times to grab aggro, turn /pet taunt off, and then park the pet when the mob was low on exp and fleeing (still snared) before grabbing another one. Doing this you can park three or four mobs a little distance a part but low on hp, break your charm, root the pet (since the level 5 root only last just under a minute), and then take out the four parked monsters for full xp. It's like a more active form of quad kiting but at lower levels. Extremely efficient as long as charm sticks. Save saps from the cacti and excellent sabre tooth tiger hides. The saps sell for a couple gold to a merchant and the hides are used in cultural tailoring so sometimes players will buy them (or you can use them yourself later on for tailoring if that's your thing).

23 - 33/34ish: Lake of Ill Omen. I did a mixture of things here using charm with the tigers again. Same method as the Overthere. There's a couple "tiers" of mobs in LOIO depending on the location. Closer to Firiona Vie is from 15-20ish concerning monster level. Windmill area is like 20-25. Then Sarnak fort is 25 and up. I pretty much started by FV, doing the charm parking method, for a level or two, moved to windmill for a few levels, and then eventually did the Sarnak fort. With the fort you have to watch out for casters but it's still possible to do them (flame lick has a faster cast time than most of their nukes and dots, cast it, back out of range before they get ya). Harmony is your friend. Also keep in mind when it comes to charming you want lots of mobs that are dark blue or just turning green so charm holds and the kills are fast. You have the chance of getting some drops at the fort that sell really well. Particularly, a bracer of the hidden. Also, bone chips galore and hides. Also could look into camping yourself the Invisibility vs Animals ring that makes charming so much easier.

Alternative: Everfrost. Mammoths. They're good money. There are about six spawns that I know of off hand on the tundra that you could easily lock down plus a merchant nearby you can sell those big ass tusks too for 10ish pp a pop. I think these will take you to 29 then you can switch over to Sarnak fort.

34 - 39: Misty Thicket. Halfling Guards. Okay, so word of warning here. Killing halfling guards will lower your faction with a named NPC involved in your epic. However, this faction can be repaired at a later level with relative ease doing a low level quest. This is where quad kiting becomes an option. Hopefully if you've followed my guide so far you've made some decent money and can afford some decent gear to buff up your mana pool because here's where it becomes more important. The money here is excellent. Each guard drops a shield and spear that sells for several plat to merchants. I usually just employ a low level halfling to take my haul into town and sell it, giving them a fraction of the money for their time or let them loot shields for a couple plat each. Beware of the female halfling druid. That's the epic NPC I was telling you about. She's rough and she will mess your day up.

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This is all I got for now but I'll expand some more later. 34-39 is where group porting comes into play so there's another option for extra money.