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Old 05-15-2023, 06:26 AM
long.liam long.liam is offline
Kobold


Join Date: May 2019
Location: US
Posts: 198
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Oh yea, my position is as ethereal as the reality of ‘classic’ itself. Certainly I originally reposted this classic comment from casters realm as it does go against a certain narrative on the forum that charm was basically unused back in 1999 - the post clearly showed it worked at some level.

I do concede that implementation here is unlikely perfect BUT I do think it is functionally sufficient. There are certainly things I’d place at a higher priority (particularly getting newbie yards working classically - making it impossible to spawn camp and making it so newbie yards are full of mobs when overcamped but not overfull of mobs when undercamped).

Honestly fixing newbie yards would be my #1 desire preceding green 2.
I'm not familiar with the Newbie Yard issue. Were the spawn points randomized? Did they have variable spawn rates based off of the number of players in the zone?
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