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Old 02-13-2013, 09:58 PM
rahmani rahmani is offline
Kobold

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Join Date: Jul 2011
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Although, I can't help but think that a big part of why we all fell in love with EverQuest in the first place was the novelty and fun of exploration.

I think variance, time limit of feign death and tracking nerf and whatever other changes are necessary would help us recapture that feeling. Maybe I'm dreaming.