You'd have to show me tons of parses from Velious raids at both max AGI and base AGI to convince me that AGI has 0 effect on avoidance.
The server code for TAKP and EQEmu says avoidance AC is:
(DefenseSkill * 400 / 225) + (8000 * (Agility - 40) / 36000)
It further applies to Mitigation AC:
(DefenseSkill / 3) + (WornAC * 4 / 3) + (if Agility > 75 then Agility / 20 else 0)
The only factor up for question on this is the To-Hit chance of a boss, which obviously will change from boss to boss in this game.
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