View Single Post
  #16  
Old 08-07-2018, 07:45 PM
Bisonzabi Bisonzabi is offline
Kobold


Join Date: Jul 2012
Posts: 144
Default

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
EQ proved the genre can be successful and WoW proved it can be taken to the next level. One was the start and the other the finish. The genre died with WoW.
But Ultima Online was already successful and even had 100k players by December 1998 prior to EQ1 launching 3 months later. The genre was already shown to be successful hence why several mmo's were in development at the sametime. Everquest only became the most well known because it beat Asheron's Call to the punch as the first truly 3D MMO. And no, it didn't "dominate" for 5 years. If we're talking about regional wise, then yes, but worldwide? No, Lineage and FFXI surpassed EQ1 prior to WoW coming out. The largest peak of subscribers EQ1 ever had was in 2003 with 500k subscribers and after SoL2 (GoD) came out people were prime and ready to head off to WoW. Still remember to this day /ooc PoK chat was flooded with "I'm headed off to WoW moment it comes out" by people just downright frustrated with how EQ1 was handled. You can't deny, there's a lot of things in EQ1 that aren't based on challenge but rather just padding things out to a ridiculous extent as a way to artificially extend the length of the game. Shadows of Luclin was the biggest culprit of this just making the more unlikable parts of RoK/SoV more noticeable.

Quote:
3. Which successful Massively Multiplayer Western Online Role Playing games has 50 different flavors of elf?
I was being facetious not literal.
Last edited by Bisonzabi; 08-07-2018 at 07:53 PM..