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Old 05-18-2017, 08:47 AM
thebutthat thebutthat is offline
Sarnak


Join Date: Jan 2016
Posts: 240
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Druid is a solid choice for a first time character. You can heal well in the lower levels, port people for money to gear yourself and other characters, have a very efficient means to travel, and can solo extremely well all the way to 60. You pay for this in the long run as if your looking to raid or group, your not in high demand other than getting people to the raids and casting protection of the glades.

Necro's are a great first time class as well. Pretty simple mechanics at lower levels, solo extremely well, and at later levels have some niche abilities that can boost groups quite well. Raid scene can be boring for a necro, but they do have viability, and in can sometimes be that clutch player that saves the raid. Lich, Feign Death and lifetap lines make this class extremely solo friendly and allow for lots of mistakes with easy recoveries. At later levels, while your potential DPS is among the highest, in reality nothing really lives long enough for your DOTs to play out.

Bards are a class you can level to 60 on just a few plat gear wise. Just get the starter instruments and get to work. While they are the most efficient soloers because of their ability to down 25 mobs at once, the leveling path is very narrow and outside of those zones, you'll either be inefficient or ineffective solo. Great grouping class with a wide range of roles they can play.

Mage's are another low level easy to level class. Later in life they get a bit more difficult because of the inability to CC and split pulls. Decent DPS for groups and raids, and some very very useful utility spells in raids.

Honorable mentions: Enchanter, Shaman's and Wizard's. Enchanters are the best bang for your buck soloers. You can hit the recommended CHA on about 2k plat, and then just charm your way to 60. Great buffs, CC is above anyone else so you'll always have room in a group plus everyone wants clarity all the time. Shaman's are some of the strongest soloers at end game, but getting up there can be painful and they're also the most expensive class to gear/spell out to be effective. Easy peasy to get groups, and in raids you'll be a buff bot/slower/off healer. Wizards...it's a lonely life. Great DPS in end game with the bane spell lines, but outside of that, it's quad kiting alone. They can port, to make a little coin, and the Translocate line makes porting multiple people pretty efficient without having to zone all over the place.