Thread: I made a thing!
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  #22  
Old 07-10-2020, 12:57 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
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Quote:
Originally Posted by Dural_Levant [You must be logged in to view images. Log in or Register.]
Can you give him a cool staff with glowing bits?
yeah he needs a good gnarled wizard staff, and a beard! [You must be logged in to view images. Log in or Register.]

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Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Wow Jibartik this is some cool stuff! I've been wanting to do something like this. What are you running in? Unity? Unreal?
Thanks! Im using Unreal! I tried both but I like the way unreal works it feels a bit idk I just like it.

There is a project in Unity called lanternEQ they are smarter than me and exporting like all the animations and stuff. Im using an older one and I have trouble with it cus its very confusing. There is another guy named Gnawl doing eVeRquest (a VR) version, and its awesome and he has a forum account with us but doesn't post here much hehe [You must be logged in to view images. Log in or Register.] But his little corner is looking so cool!

If you search for lantern EQ you should be able to get a lot of info on extracting EQ models and stuff, personally I think it's about to become a new popular hobby [You must be logged in to view images. Log in or Register.] lantern really kind of opened the floodgates with some of the tools they pushed last year.

There's a big EqEMU community, but it ahs a steep learning curve and I think with these new exports and tools and knowledge, eq modding is becoming way more accessible!

Lantern is using Unity though, if you're trying to decide what you want to learn. Sometimes I think I should do Unity because I fully expect there to be an opensource sandbox toolset, nav, ai, and combat system they publish in unity for people to go hog wild with eventually.
Last edited by Jibartik; 07-10-2020 at 01:01 PM..