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Old 05-06-2019, 04:25 PM
loramin loramin is offline
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Join Date: Jul 2013
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I think there's two issues here: Green being a "farming ground for Blue", and camps being dominated by groups.

The fact that many players will play on Green and do certain camps not because they want to play on Green, but because they want to farm items for Blue, is going to put a huge amount of pressure on those camps. But ultimately I don't think that pressure is the root problem: I think the rules are. It's just that when you put those rules under that pressure they reach their breaking point.

I believe the core problem is that any group of people on P99 can lock down a camp and not break a rule. Already the server rules prevent this for individual players. As long as the item they are camping is LORE (which I believe all the legacy items in question are), they are forced to move on to another camp once they acquire it.

That's a great rule: it ensures that no matter how much of a loser any one player is, every other player on the server gets a fair chance to either get in line or FTE race the mob after that first player finishes. But as soon as two or more players team up, all sanity goes out the window and that group can lock down a camp in perpetuity, in theory for the three-year or so life of the server. In fact, at that point the rules actually support/encourage such practices (if a player gets fed up with a group locking down a camp for weeks and tries to take it, they will get in trouble for KSing).

That's the core problem: no one, not even a motivated group of players, should be able to lock any camp on any server down for an extended period of time. Any real solution has to prevent that scenario ... but it also has to work for our 100% volunteer team of staff members, who don't have infinite time to track every person at every camp.

I don't know what the solution is, but I will say that one peice of it may be technological: the staff may need the dev team (or a volunteer from the player base like myself) to make a tool for them that can make tracking camp monopolizers easier.

However, no matter what tool Nilbog or anyone creates, it will only be part of the solution, and a total solution has to add some rule which solves the problem while also being viable for our all-volunteer support team. So let's get creative people! Can anyone use their imagination to dream up an easy-to-implement rule that prevents groups from locking a camp, without otherwise disrupting the game?
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