Thread: Game Mechanics: Blue Should Have Light Blue Cons
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Old 09-26-2019, 12:45 PM
loramin loramin is offline
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Default Blue Should Have Light Blue Cons

Quote:
We have changed the way the /consider command works. We have added a 'light blue' area between green and blue. NPCs that used to /consider green but gave experience will now /consider light blue, as well as NPCs of slightly lower level than those greens. You will always get experience for something that is light blue. You will not receive experience for greens. At the same time, by including lower level NPCs in the light blue /consider, we have increased the range of lower level NPCs that will grant experience. This will be most noticeable for characters of higher level.
http://wiki.project1999.com/Patch_No...mber_7.2C_2001

This was the same patch that added /targetgroupbuff, and we know Blue used to have light blue cons, so hopefully this is easy to fix and just requires flipping a boolean?

The change in level (to let slightly lower mobs give XP) might be a lot harder of course ... something for Green 2.0? [You must be logged in to view images. Log in or Register.]
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