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Old 04-27-2021, 03:33 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 11,332
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This makes sense in context of what we know about mitigation. Once you’ve got enough ac to max out your mitigation against a mob adding more ac will do nothing.

This is the other side of the same coin - once you’ve got enough attack to minimise a mobs mitigation then adding more attack (through strength) shouldn’t do anything.

Very good findings!

I wonder how narrow the window is for where adding str to a pet will actually improve results. I would expect there is a similar cut off against deep reds where you simply can’t add enough str to begin to break through the mitigation.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
So having tested the lowest level animation versus similarly low level mobs already, I decided flip the script a bit and test out the highest level pet from the 49 summon, which is around level 39ish, on some lower level mobs.

first was some level 15 mobs....
Unbuffed, or buffed, the average damage was not statistically different. I only did about 100 of each, and soon realized they were nearly identical for average damage per hit so I jumped over to doing some level 25 mobs. Once again, did about 100 buffed/unbuffed and had the same realization that there was no significant difference.

I was scratching my head a bit at that point and decided to fight a a mob nearly identical in level to the pet, around level 40.

I haven't completely looked through the data at this moment and have only counted the number of misses and the number of times the pet hit for max damage,

No buff: 112 misses, 38 hit for max damage(52).
buff(+50 str) : 64 misses , 58 for max damage(52).

This suggests that the "to hit chance" was already essentially capped at low level and the additional STR didn't appreciably change it. At higher levels it does appear to change it, prolly because it's not yet capped.

Edit: it also suggests that perhaps when there is a large gap between your pet and a mob the bonus given for increased damage is so high it seems to also cap out, rendering additional STR superfluous.

Unfortunately, I didn't look at all at the level 15 or 25 test accuracy/hit rates, as i had already assumed that STR wouldn't have affect the rates given the prior low level test. Woops.
Quoted to not lose post to previous page
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