Thread: Spells: Post Resist Specifics Here!
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Old 03-21-2011, 06:26 AM
apenao apenao is offline
Scrawny Gnoll


Join Date: Feb 2011
Posts: 25
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I know this subject is already being looked at, but here are my 2cp anyway:

I made my research with 2 different kind of mobs and 2 different range of levels. My char is an ogre shaman.

First research, my char being lvl 16-17 with dune tarantulas in Nro and Sro.

How are mob resists? High when I was lvl 16. A lot easier when I was 17.
What level were the mobs? Dark blue con to me.
What level were you? 16 and 17
What spell did you cast? Sicken and Spirit strike = Low resist rate.
Tainted breath= Higher than the previous spells, but I recall this being like that in live.
Root= Very high when I was lvl 16 (2-4 resist for mob), and a lot easier being 17.

Second research, my char being 20 with aviak darters.

How are mob resists? Ok with some mobs and very high with others.
What level were the mobs? Dark blue con to me.
What level were you? 20
What spell did you cast? Affliction=Seems to be right. Some resist but not too high.
Tainted Breath= Quite higher than disease spell. I always get 2-3 resist per mob.
Root= 1-2 resist in some mobs. In other, I just can't make it land or if it does, it doesn't last more than 1 tick (if any).

I tried to do a research with even or yellow con mobs when I was 17-19 in oasis (deepwater caimans, crocodiles and deepwater crocs) but I just could't land a root on them (or it didn't last a tick if it landed).

I hope this help.