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Old 10-17-2019, 03:30 PM
wowhead441 wowhead441 is offline
Scrawny Gnoll


Join Date: Mar 2013
Posts: 24
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The logs from the new try on the new install

2019-10-17 15:27:38 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-10-17 15:27:38 Timezone: UTC-5h00m
2019-10-17 15:27:38 Loading graphics DLL.
2019-10-17 15:27:38 Parsing INI file .\eqclient.ini
2019-10-17 15:27:38 INI file .\eqclient.ini loaded.
2019-10-17 15:27:39 Initializing timers.
2019-10-17 15:27:42 Psh (4337).
2019-10-17 15:27:42
2019-10-17 15:27:42 Checking critical files.
2019-10-17 15:27:42 Initializing WinSock.
2019-10-17 15:27:42 Enumerating 3D devices.
2019-10-17 15:27:42 Found adapter #0 - NVIDIA GeForce GT 1030 (25.21.14.1935)
2019-10-17 15:27:42 Adapter #0 - NVIDIA GeForce GT 1030 :
2019-10-17 15:27:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-10-17 15:27:42 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2019-10-17 15:27:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-10-17 15:27:42 Initializing keypress handler.
2019-10-17 15:27:42 Parsing INI file .\defaults.ini
2019-10-17 15:27:42 INI file .\defaults.ini loaded.
2019-10-17 15:27:42 Loading keyboard tables.
2019-10-17 15:27:42 Creating window.
2019-10-17 15:27:42 Checking display driver version.
2019-10-17 15:27:43 Activating window.
2019-10-17 15:27:43 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2019-10-17 15:27:43 Ratio is 1.60
2019-10-17 15:27:43 Resolution was capped at 1280 x 720
2019-10-17 15:27:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2019-10-17 15:27:43 Resolution selected 1280 x 720, 32 bits
2019-10-17 15:27:43 CRender::InitDevice: Using 32bit mode.
2019-10-17 15:27:43 CRender::InitDevice: Using vsync 0.
2019-10-17 15:27:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-10-17 15:27:43 CRender::InitDevice: HardwareTnL Enabled.
2019-10-17 15:27:43 Using hardware vertex shaders.
2019-10-17 15:27:44 Initializing render system.
2019-10-17 15:27:44 Trilinear Mipmapping available.
2019-10-17 15:27:44 Vertex Shader Version: 3.0
2019-10-17 15:27:44 Pixel Shader Version: 3.0
2019-10-17 15:27:44 Initializing engine internals.
2019-10-17 15:27:44 CRender::InitDevice completed successfully.
2019-10-17 15:27:44 Parsing INI file ./eqlsUIConfig.ini
2019-10-17 15:27:44 INI file ./eqlsUIConfig.ini loaded.
2019-10-17 15:28:10 Server selected 144.121.19.167 (0278988).
2019-10-17 15:28:10 Initializing DirectInput.
2019-10-17 15:28:10 Initializing Keyboard.
2019-10-17 15:28:10 Initializing Mouse.
2019-10-17 15:28:10 Creating font list.
2019-10-17 15:28:10 Creating game object.
2019-10-17 15:28:10 Deleting obsolete files.
2019-10-17 15:28:10 Loading string tables.
2019-10-17 15:28:10 Initializing client variables.
2019-10-17 15:28:10 Loading spell effects.
2019-10-17 15:28:10 Initializing display structures.
2019-10-17 15:28:10 Sound Manager loaded 2165 filenames from soundassets.txt.
2019-10-17 15:28:11 Voice Manager loaded 12 macros from VoiceData.txt.
2019-10-17 15:28:11 Networking: using port [65390].
2019-10-17 15:28:11 Networking: Connection Established [1]
2019-10-17 15:28:11 WorldAuthenticate: Initiating Login.
2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2019-10-17 15:28:11 WorldRPServer message: server name project1999
2019-10-17 15:28:11
2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x4ec (1260).
2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2019-10-17 15:28:11 Networking: Connection Closed [0] with 0 pending bytes.
2019-10-17 15:28:11 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2019-10-17 15:28:11 *** WorldAuthenticate. Checkpoint 3.
2019-10-17 15:28:12 Cleanup 4
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 5
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 6
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 7
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 8
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 9
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 10
2019-10-17 15:28:12
2019-10-17 15:28:12 Cleanup 11
2019-10-17 15:28:12
2019-10-17 15:28:12 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2019-10-17 15:28:12 Ratio is 1.60
2019-10-17 15:28:12 Resolution was capped at 1280 x 720
2019-10-17 15:28:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2019-10-17 15:28:12 Resolution selected 1280 x 720, 32 bits
2019-10-17 15:28:12 CRender::InitDevice: Using 32bit mode.
2019-10-17 15:28:12 CRender::InitDevice: Using vsync 0.
2019-10-17 15:28:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-10-17 15:28:12 CRender::InitDevice: HardwareTnL Enabled.
2019-10-17 15:28:12 Using hardware vertex shaders.
2019-10-17 15:28:12 Initializing render system.
2019-10-17 15:28:12 Trilinear Mipmapping available.
2019-10-17 15:28:13 Vertex Shader Version: 3.0
2019-10-17 15:28:13 Pixel Shader Version: 3.0
2019-10-17 15:28:13 Initializing engine internals.
2019-10-17 15:28:13 CRender::InitDevice completed successfully.
2019-10-17 15:28:13 Parsing INI file ./eqlsUIConfig.ini
2019-10-17 15:28:13 INI file ./eqlsUIConfig.ini loaded.
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