Quote:
Originally Posted by slowpoke68
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Have been spending a fair amount of time in UGuk and mobs don't seem to flee until they are almost dead and then at a fairly slow pace.
My recollection from classic is that one of the things that made guk so dangerous was runners. I remember them taking off like a shot when they started getting low.
I'm not saying this only happens in guk either, it is just something I have generally noticed.
Thoughts?
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Factors involved include comparisons to both ones own level and hp relative to the mob, or so it seems.