Thread: Game Mechanics: Ak'Anon Guides Non-Working
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  #10  
Old 03-13-2016, 10:18 AM
playing4peace playing4peace is offline
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Join Date: Dec 2014
Posts: 48
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?
Have you ever tried to find a specific vendor in the ak'anon labyrinth? LG-3, CG-2, NG-6, etc. for spells? clockwork potter (or whatever else) in that underwater maze? I've played mostly gnomes throughout my time on EQ and still get lost in ak'anon.
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