Thread: Game Mechanics: 1 grouping Klandicar
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Old 12-18-2020, 11:40 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
Being immune to charm or immune to magic are two different things.
Potentially, but the point I was trying to make was that, prior to the 2001/10/08 patch, they typically prevented charm/slow/snare of high level encounter mobs by making them effectively magic immune through extremely high magic resistance. Post patch, those mobs had their magic resistance lowered and specific charm/slow/snare immunity flags added. Captain remained highly magic resistant post patch and we know that they never added a slow immunity flag. It seems highly unlikely that they added a charm immunity flag but not a slow immunity flag. More likely is that he was simply always meant to be highly magic resistant. Here's the relevant patch note since linking that whole thread seems to have caused some confusion -

Quote:
Originally Posted by Patch Notes 2001/10/08
The level-based spell resistance bonus inherent in super-high level NPCs has been reduced significantly.
Several NPCs have had their resistances reduced. Each of them was examined carefully, and resistances changed as seemed appropriate. For some of these NPCs other things were changed as well to compensate for their increased susceptibility to spells, such as armor improvements or perhaps greater hit points, if needed for that NPC.
NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.

IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune to spells that they were not already immune to. Many NPCs that were previously immune to spells due to their high innate resistance to magic have had that resistance reduced and specific immunities added. So if you see an immunity message after attempting to cast a spell on an NPC that you hadn't seen such a message from before, understand that the NPC was already immune to that spell before due to high resistances, and the only difference is that it now has lower resistances in general and specific spell immunity (which is why you are seeing the message).
Quote:
Originally Posted by Beatnix [You must be logged in to view images. Log in or Register.]
There were mobs flagged as uncharmable in classic as pointed out in the merchants immune to charm thread that you commented on Baugi.
I don't recall claiming otherwise. That thread also includes the patch notes from August 21, 2019 (https://forums.daybreakgames.com/eq/...1-2019.259201/), indicating that Captain would've been made charm immune in 2019 if he wasn't already. Yet, you came here and claimed that he shouldn't be charmable on P99 since he isn't charmable on live. Seems like a convenient omission?

Frankly, I'm a little disturbed by <Apex> openly trying to deceive the developers in this thread for their own in-game benefit. So far you've claimed -
1. You're from blue
(But you think using Scout to kill Klandicar is feasible there)

2. Red is one-grouping Klandicar
(No one has one grouped Klandicar. The charm strategy requires roughly 12 people to reasonably pull off; putting it on par with small-man Zlandicar. <Apex> has repeatedly wiped uncontested using this strategy with 20+)

3. "Captain is full immune to spells can not even dispell him but you can dictate him."
(He's not immune to spells and he can be dispelled, including the dictate)

4. "They[SOE] considered training the giants on to dragons a exploit ."
(They didn't)

5. "quest NPCs shouldn't be charmable"
(This would be unclassic and bizarre)

6. "There are very few places in EQ, outside of guards, where NPC fight one another."
(There are a plethora of other examples in Velious - ring quests, EW mobs, Lodizal, ect. More importantly, there's in-era evidence that Captain is supposed to attack dragons)

Lying to our developers because you're worried about another guild competing with you for ST keys is a special kind of scummy.
Last edited by Baugi; 12-18-2020 at 11:50 AM..
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