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Old 07-19-2019, 09:57 PM
Videri Videri is offline
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Quote:
Originally Posted by Budder [You must be logged in to view images. Log in or Register.]
I’m a bit confused by tank vs DPS and which one I am. I’ve been told a few times by other DPS group mates (rouge and Ranger I believe) to stop taunting. Wtf isn’t that what I’m supposed to do?
• If you already have aggro, there is no need to use Taunt (unless you are just practicing to raise the skill). What Taunt actually does is it gives you 1 aggro point more than whoever is at the top of the hate list. You use Taunt to turn a mob from another groupmate to yourself. It has no effect if the mob is already attacking you.
• If you are nearly dead, then yeah, stop taunting and let the ranger (or even the rogue) tank for a bit until you are healed. You are a tank, but you don't have to always tank, and you must remain alive to tank effectively.
• If you are wearing rags and some super-twink fungi ranger is in group, you will probably just let them tank. You will probably have no choice as they will swing faster and harder than you and they'll also use spells. Your function will then change to DPS (worse DPS than the twink ranger, but more damage is better).
• I don't know why a rogue would ever want you to stop taunting, however. Perhaps there was a misunderstanding. Or perhaps he meant don't Taunt if you already have aggro, but rather save Taunt for when the mob turns to the rogue.

Quote:
Originally Posted by Budder [You must be logged in to view images. Log in or Register.]
Also was told that to hold agro I need to DPS with fast weapons, preferably that proc. And if I was to “tank” I need to use a high damage 2 handed weapon. To me they’re kind of both the same as I want high DPS in order to tank yes?
Firstly, yes, holding aggro is part of tanking. Secondly, there are formulas for this stuff and there is a lot of discussion about it on the forums. I will link to some threads.

The hardest thing to understand is that damage actually does not increase hate. Increasing your number of swings increases hate (faster weapons); using a weapon with a higher base damage increases your hate (higher damage weapons); and these things both increase your damage per second. But DPS itself does not generate hate. (inb4 someone misunderstands and says this is wrong) Explanation/source:

From this thread:
"melee threat is strictly based on potential damage, not actual damage. ...
((weapon base damage) * 2) + (level based damage bonus) = (melee threat per swing)." <-- meaning it includes misses!!

So what it comes down to is that you want the best ratio weapons available, and you want them faster so you get to do more swings. More swings = more times the damage bonus is applied. Misses generate the same amount of hate as hits.

And procs help, but many forum-warriors claim they are not reliable. Try searching for threads about building a warrior for dex and what the best aggro weapons are, etc. I hope you like reading about nerds arguing over math.

Quote:
Originally Posted by Budder [You must be logged in to view images. Log in or Register.]
So what situations do I use DW fast weapons vs. a bigger slower 2 hand?
I think generally 2-handers are for more damage, dual-wielding is for holding aggro better. Perhaps you can do the math on your current 2-hander versus your current pair of 1-handers and calculate the threat per swing, then multiply by the swings per minute to find the threat per minute.

Quote:
Originally Posted by Budder [You must be logged in to view images. Log in or Register.]
Thanks, I know it may sound dumb but I’m just trying to be the best warrior I can for my group/raid whatever.
Then you have the right attitude, young warrior, and I hope what I posted is somewhat helpful. Overall my top tip is to search these forums for info from people that know more than I do.

Other good threads to read:
https://www.project1999.com/forums/s...=weapon+threat
Last edited by Videri; 07-19-2019 at 10:05 PM..