Thread: Miscellaneous: Nerf Bowquest 99
View Single Post
  #141  
Old 10-18-2021, 02:37 PM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,523
Default

Would be really cool for rangers to benefit with a damage bonus based on the delay of the bow. And I have a ranger!

And maybe damage bonus was added base on bow delay back then as suggested.

But to just to play devil's advocate for a second.

Are we really talking about adding something like 75 damage to something like:
https://wiki.project1999.com/Efreeti_War_Bow
40/100

And before you say yeah it is fine! It works with melee weapons with a long delay (it is the same thing)!

Please realize WITHOUT true shot rangers (if the mob is occupied) do double damage every shot. Figure in also crits and may see where I am going with this.

And then.... God forbid they then use trueshoot discipline.

Then that would truly be a problem on blue servers; not just red servers.
It would be my Luclin dreams in Velious era.

And what about bows like:
https://wiki.project1999.com/Bow_of_the_Underfoot
33/60
Bow from a rock golem in the hole; it would have an added damage of 49 with double damage and crit it would more than likely do more damage than:
https://wiki.project1999.com/Bow_of_the_Destroyer
10/17
a bow from Temple of Veeshan

You can't see it now but I putting on a sad panda face thinking about the fact nothing will be given to archery to avoid yet another problem.

I just can't see them adding a damage bonus on the delay of a bow.
Reply With Quote