Thread: Game Mechanics: ST Post Kerafym Changes
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Old 12-19-2020, 06:05 PM
Dolalin Dolalin is offline
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Contextual search on my indexer is starting to pay off.

Here's an Everlore message boards thread from Jan 2002 about how ST changes after Sleeper is awoken.

(Warning: turn off site javascript for web.archive.org to avoid the Everlore redirect)

Quote:
posted 1/22/2002 10:37:49 PM

It's hardly an unfortunate decision...at least not for the killing guild. Problem is other guild's that are just working on ST keys or prospective ST key guilds that don't get to open the treasure chests that the 4 warders were (no more SoDs, primal is way more rare, etc etc).
Got bad news for you, Kwivr - sleeper was awoken on rodcet a month or so ago.

The whole argument whether to kill the 4th warder is a result of poor planning by Verant. People are punished by killing Ventani. No more warders (nothing to ward, heh) = lots of items no longer drop or drop much more rarely (sods come to mind...yummy droppable 1hb).

The "good" thing about the 4th warder being killed is that ST becomes easier to raid - no mobs see invis, the 3 named golems drop primal (although you can still go through motg, prog, and final arb and get 0 drops)...and that's it.

Who the hell wants to go through and kill the golems/named and come away with a priceless lance or a primal bow? More and more guilds have become keen on killing zlandicar (sont, lend, klandicar, too - hell, even some yelinak), meaning more ST keys, and more guilds wanting to raid a zone with a 48 hour repop for getting what may be 0 decent drops.

And those prismatic scales are a joke.

If you're too lazy to read that, I'll sum it up:

Verant: Congrats guys on killing Ventani. No more lewt for joo!

-edit- and nowadays, since luclin's release, Sleepers is a rather easy zone to raid. You can go through the named with 2 good groups (as few as 7 I've heard). No ae, just lots of melee - and they're slowable...

Message edited by: ektar (1/22/2002 10:37:49 PM)
Quote:
posted 1/23/2002 9:12:21 PM

ST summary:
Before the sleeper is set free, there are regular golems which can drop priceless, 3 named golems which can drop priceless (I'm pretty sure that's right), and 4 warders which drop primal (among other items).

The warders will respawn until all 4 are dead at the same time, at which point the sleeper is set free. Once he's free, there's no reason for anyone to guard him, and therefore the warders never respawn.

However, those 3 named golems (master of the guard, the proginator (or whatever), and the final arbitor) have a rare chance of dropping primal. The regular golems continue to drop priceless.

The regular golems are doable with one group (provided you have a warrior, cleric, and shaman), while the 3 named are doable with two groups.

With the exception of Ventani, ST does not require a large raid force. Vindicator is much harder than the 3 named, and he's a relatively low level velious raid encounter.
Quote:
posted 1/24/2002 7:19:39 AM

There are, or were, 4 Warders protecting the Sleeper. You could kill any 3 of the Warders and they would respawn 7 days later, or with the next patch, whichever was first. If all 4 were ever dead at the same time, The Sleeper spawns and the Warders are gone forever.

The Golems can drop Primal without the Sleeper awakened. Its not very common, but we got a few Primal 2H handers and few 1H handers from Proj and FA before Sleeper was freed. The only change to the named Golems after the Sleeper is that they can no longer See Invis, their spawn time is decreased from several days to 2 days, and Prismatic Dragonscales are added to the drop tables.

Priceless weapons are on the drop tables of the normal Sentries and Gargs, pre and post Sleeper.

Hsraga (Yelinak's mate) was killed by the Giants, not the Sleeper. King Tormax's throne is made from her skull, and one of his more common drops is a dagger made from one of her Horns. Its also the reason the Giantbane spell is named Hsraga.

Its also been speculated that the Sleeper is the child of Yelinak and Hsraga, which makes a lot of sense in terms of lore in the game.

And the first 3 Warders were considerably easier than 4 of the 5 dragons you could kill for keys to even get to them. We had 18 the first time we killed those 3. We could kill Zlandicar with 18, but there is no way we could kill Klandicar, Sontalak, Lendi or Yelinak with only 18.... well, maybe Lendi now with NToV and AA Skills.. might have to try that.
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