View Single Post
  #9  
Old 08-12-2019, 11:50 AM
Silvurwolf Silvurwolf is offline
Aviak


Join Date: May 2015
Posts: 81
Default

used to have a 60 dru 58 sham and 58 ench and sometimes a 59 necro to join a little group killing guardian wurms.

druid harmonies and pulls with dispel or whatever, run it west to the wall with pillars where its safe, harmony any adds and have the ench blur them. keep kiting it until its snared and slowed, send in the enchanter pet (one of the drakes i forget which specific one) and just damage shield, heal, and dot. if charm breaks wurm summons shaman, druid snares broken pet and enchanter gets it and sends it. trick is to make sure its slowed snared before you damage it, and there you go! farming high value spells and in a group of 3 and some being sub 60

it was easier when we had a necro because his pet would be able to tank a few initial hits before the shaman was summoned, IMO a mage would be the best addition. also druid can just Evacuate if it gets wild

pretty neat IMO considering no torpor, lots of resists and stuff but it worked and we made some great money and had a blast. favorite part was just coming up with a plan that might work and then trying it out until it did

also important note is heal as little as possible, after the fight just break pet, snare it, blur it, let it regen the %5 a tick and by the time the next wurm is over he should be good to recharm
Last edited by Silvurwolf; 08-12-2019 at 11:52 AM..