Quote:
Originally Posted by Videri
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My friend Rimidal on TAKP once pulled an add on purpose and mezzed it to prevent a named from fleeing at low hp so he would have time to kill it without getting trained. I had never thought of using additional monsters to prevent flee.
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I love this strat a lot, but of all the classes that need to worry the least about a fleeing mob (meaning they have like many,
many reliable and often, instant ways to stop it) its the one that can do this trick lol