Thread: Game Mechanics: The custom code for spell interrupt.
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Old 10-19-2014, 10:38 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
if that GoD era change is the only time they increased melee attack range, then cutting it down by 33% should yield the same range as it was in classic, but we'll see what it's like with the 50% reduction
It was set to find max size of you and other player.

Then use whatever is more, 8 or your size.

Then doubled it, giving the min distance to hit at 16 for typical player sizes.

Sounds like it would have been best at 10 or 11, based on a 33% reduction. So I probably overkilled it. But I am also not sure if the formula being used is correct either.

Its a guess.

Based on other info I have found, it looks like an incorrect formula in the first place.

So a better guess, maybe is player size1 + player size2, using a min distance of probably 8 or 10.

H
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