Quote:
Originally Posted by Soothsayer
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The asinine class design of old EQ gives me an aneurysm. What the actual f*ck were they thinking? A level 9 DoT that does 1 damage per tick is more aggro than a hit from an oggok cleaver. Warriors suffer horribly from the game's crude aggro mechanics.
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It's fairly balanced in the end though. The tank with the best offensive and defensive caps, more hps/stam per piece and per level, and defensive disciplines takes a bit of time to get to work. Or they burn clickies and speed past that. What's the alternative? Fixing warrior aggro? Giving knights a defensive disc?
I'm sure that's what Blizzard would do, make every class basically the same thing. EQ was semi-broken at all times. Huge pros and cons to whichever direction you went (that you discovered about 300 hours into gameplay). We are just all a bit more impatient these days with the imperfections.