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Old 05-24-2022, 08:02 AM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,271
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Originally Posted by Chernovy [You must be logged in to view images. Log in or Register.]
Does anyone have any suggestions on a good place to start so that one of us can be a Shaman and still group together? We'd rather not overlap classes and most of the races with Shaman only have 3 classes (there are 4 of us).
Welcome to P1999.

The Qeynos region (which effectively includes Halas, Surefall Glade, and more distantly Erudin) is the obvious choice here. That gives you access to every character class, all within a modest distance of each other, such that your entire group could join up no later than about level 5 or 6. Halas is isolated by Black Burrow, so that's why you'd want a few levels before running through there. Erudin is farther away time-wise, but connected to Qeynos by a very safe ship ride so it can be counted as part of that region. Starting there gives you access to barbarian, half-elf, human, and erudite races along with all classes as mentioned above. Since all classes start there, it also means someone can try a few different choices right there in the same area.

While humans are "night blind" in the dark, shamans gain a night vision spell at level 9 which largely mitigates that specific issue. Otherwise torches and lanterns off the vendors are cheap enough.

The other shaman starting areas tend to be rather isolated. The runs through areas like the desert are manageable for experienced players, but not advisable for small children depending on how old yours are. It only takes getting stomped by a Sand Giant once for a young player to be terrified of logging back in. The island of Faydwer (gnome, dwarf, high-elf, wood elf) is not advised for your specific needs unless you rule out shaman because it's largely hostile to all shaman races other than barbarians, and barbarians start on literally the opposite side of the game world. Shamans usually have to return to their original starting cities for spells since the various shaman races are mostly hostile to each other, as well, so you don't want to force the shaman player to re-locate too far from his main base.

If the children are particularly young, elementary school age, I do not recommend evil races because it becomes a real problem when you're hostile to practically every city and guard tower and NPC in the game.

Danth
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