Thread: Game Mechanics: Flowing Thought
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Old 12-14-2017, 10:13 AM
Rygar Rygar is offline
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Just linking the other threads that brought up this discussion in case you want to refer to additional evidence there:

https://www.project1999.com/forums/s...lowing+Thought

https://www.project1999.com/forums/s...ad.php?t=79881

https://www.project1999.com/forums/s...Thought&page=5

Quote from Haynar in that last link:
Quote:
The guide I was given for classic FT was this.

FT of different #'s stack. Same do not.

So if you have 5 different FT1 items, you net 1.

FT1 + FT2 = 3
FT2 + FT3 = 5
FT1 + FT1 + FT2 + FT2 = 3 (not 6)

If you have no drink and are thirsty, you don't regen mana.
Others had challenged that guide from Haynar saying it was out of era and posted links / testimonials to the contrary.

Seems consensus on Flowing Thought in those threads are as follows:
  1. Only highest effect originally took place and no stacking occurred (FT1 + FT2 = +2 mana/tick, FT1 + FT1 = +1 mana/tick). This would be our era.
  2. Changed in Luclin to stack but NOT with same effect (i.e. FT1 + FT1 = +1 mana/tick. But FT1 + FT2 = +3 mana/tick)
  3. Finally changed again where all forms stacked (Mana Regen 1 + Mana Regen 1 + Mana Regen 2 = +4 mana/tick).
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