It's much easier for other players to make up for what Warriors lack in aggro generation at the early-mid levels of the game than it is for other players to make up for what Paladins and SKs lack in HP/AC/Discs late game, depending on the mobs. If there's already a designated tank (in group or on raid), Warriors can stay at low hp for DPS, Paladins can contribute some heals, and SKs can help pull; the usefulness of those alternative roles goes in that order imo. The snap aggro of hybrids can be really useful on certain raids, but generally not anything that requires a cheal rotation. Paladins edge out SKs in groups because their spells synergize with enchanters and they can heal the DPS, saving the cleric mana. But even Rangers can tank, if geared correctly, especially with Velious armor to choose from now. If you still can't decide, you have 8 character slots, test them out and see what fits.
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