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Old 03-27-2019, 11:32 AM
deven1313 deven1313 is offline
Kobold


Join Date: Jan 2019
Posts: 127
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
Calm greatly reduces the agro radius. With kos mobs that hurt (say, in HS South), this matters because you can pop back in with no risk to a calmed mob without ever having agro on you. This is particularly relevant when breaking summoning mobs that are in summoning range.

Basically - there are a lot of mobs that are KOS, and calm -> break -> blur allows you to move freely. The method of the break depends on your philosophy and the risk involved.
I understand that it reduces agro radius. But, this doesn't really answer either question. Again...why use calm BEFORE the break since mem blur erases agro anyway. And secondly, in what circumstances would you use each spell? (IE, Lull vs. Calm vs. Pacify)