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Old 09-19-2018, 08:39 AM
knottyb0y knottyb0y is offline
Sarnak


Join Date: Aug 2010
Posts: 288
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Quote:
Originally Posted by Trelaboon [You must be logged in to view images. Log in or Register.]
I think I’m many cases, EverQuest really designated what “makes sense” in terms of race/class limitations, but ultimately, if I really think about it, many of them don’t make sense.
I think Race/class restrictions exist for a couple reasons
  • Game Balance
  • Harkening to the days of 2nd edition D&D

Game Balance
Honestly I don't think it would break the game too bad. But it would be interesting to see an entire guild of Ogre everything because of frontal stun immunity, and high str/sta. With enough resources low int/cha/agi/dex can be overcome and any class would probably be best fit for this race endgame.

2nd Edition D&D
Remember this game is heavily based on concepts introduced by Dungeons & Dragons. The old editions limited class selection based on race. Monks and Paladin could only be humans. Classes could only get to certain levels as certain races. Not a huge factor but a factor none the less in the game's design.


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I've always thought it'd be cool to see an emulated server remove race restrictions to class but don't change cities at all and don't change the gear. Yeah you can be an Ogre Wizard, but you gotta find a wizard guild master that will train you, and wizard spell merchants that will sell to you. Probably some tough factioning in there somewhere, a lot of interesting gear choices for the Ogre Wizard. Could be neat. Definitely not "Classic" but that's the fun of some other emulated servers.
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