Quote:
Originally Posted by Cen
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I really like the lack of Guild answer. The player characters are always starting recruits for a guild in the world. This works for a lot of the issues trying to rationalize some character race combinations but it does ignore a few that I think should exist, especially some half-elven options like shadowknight or casters who basically live in the human cities and there are abundant guilds.
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Yeah, but the half elf problem makes sense lore-wise as by lore half elves are widely ostracized and considered outsiders.
Religious fanatics and haughty scholars have no time for them.