Quote:
Originally Posted by Ashenden
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I'm having a ton of trouble figuring out how to get the transparency tint as dark as I'd like. If I use the qqui solution of switching to a black texture and then changing the alpha I lose details like the lines and icons on the group window
Are there values for the transparency stored somewhere in the .xml files? I changed wnd_bg_dark/light_rock.tga from RGB 0/0/0 to 1/1/1 and it slightly darkened the backgrounds, but about half as much as I wanted.
Please send help. This stuff is frustrating.
Edit: Swapping to my character that uses Vert UI, I notice the transparency slider works for the transparent parts without changing the other assets while being able to go as dark as I'd like. I wonder what about qqui and rustle ui is different that this is not the case. Will continue hitting things with a bone because I am a caveman.
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The transparency mostly comes from the mask layer within the .tga file.