Quote:
Originally Posted by Reiyz
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If we're going the 1 wipe/next persons turn method, then the 120 minutes start as soon as the first FG is dead imo.
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This is also complete garbage. Then the other guild comes in and gets to wait for 2 hours then they have to get out?
Whoever has the camp when naggy spawns with a raid capable force gets it. If naggy is up for 30 minutes unengaged, then they lose it. Unfortunately, this leads to guilds "fast-timing" and then doing things like "oh, we thought the time was up our leader told us so and so we ks'd them".
Again, there is no rational, drama-free solution between equally capable guilds other than rotation.