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Old 05-22-2022, 05:04 PM
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Sarnak

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Join Date: Oct 2012
Location: Insanity's Edge
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Most things would still be killable, but zones like lower guk and sol b would turn into raid zones.

Guilds could also still take down dragons (people are skilled enough to figure it out, especially with pots and CH clickies).... it would just be a lot harder and require real effort (instead of the insta-kill race that ends up happening).

It would also require people to rethink how to battle in some instances, and really shake up the dynamic of the game.
I agree. I think by just simply lowering the level cap it would fix a lot of problems older servers tend to suffer with.

For example, lots of dungeons would remain relevant and viable experience locations. Lots of gear would remain relevant for longer because better gear would just be so much harder to get. High end raids would be SO HARD that it would force nearly everyone to stock up on consumables which would be a much needed money sink built into the server.

Some of the highest raid encounters may even be close to impossible... and why not? The toughest creatures in the game should be momentous events if they are ever killed, like maybe only once or twice in a server timeline.

In short, it would essentially take these 3 expansions and stretch them out so they truly did last a long time & take years to complete.
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