Quote:
Originally Posted by Ripp
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Some of you purists irritate me.
Any new server should include QoL features. Period. If you disagree, I don't care.
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QoL can be a slippery slope. How do you define it? Should there be no XP loss on death? No corpse recoveries? Pets can zone with you and remain through invis/ivu? Server wide chat channels? 'Mail' items and coin to players/Auction house? No more spell research or dropped spells, just buy them all at a npc?
What about instancing for every zone?