Quote:
Originally Posted by Mblake81
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How would you do it differently since you are on a server 20 years later with EQ vets?
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I think I already answered this pretty solidly: remove thresholds, use artificial GMs instead.
Instead of /list creating a "threshold requirement" (no sleep for days), it would work exactly like showing up for a player-agreement-roll (for Scout, Shady Goblin, etc.). You indicate you want to be a part of the roll with /list, and then you wait for the mob to pop: when it does you get a "roll" to get that mob.
Furthermore, I'd argue that this sort of mechanism should be used on every "competed for" mob, not just legacy item mobs. Why shouldn't (say) Hadden work the same way?
Players who play P99 16 hours a day have the exact same chance of winning any individual roll as the players who play P99 16 minutes a day ... but the person showing up for 16 hours of rolls in a row is
of course far more likely to get the item.