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Old 12-03-2022, 01:59 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
All because humans kept being weak and lazy and wanting to be on the winning, more populated side
Reminds me of Battlefield 1942 (#1), the Battle of Britain map. Essentially one side was setup stronger than the other, if you randomed onto the weaker side you had a big fight on your hands.

I often pick on game design that focuses on "balance-queefing" because sometimes fun isn't balanced at all. Eventually official map designs were more even but they are nothing much to remark or remember.

*Note: This was an official map. There is a large channel of water between the two camps, you have to fly those planes or ride with others to get over there. If you understand game design you will know why they don't do this with mainstream games today. Its too hard. People are anti-griefing (to an extent.. anti-fun), and more ease-inclined. Just sell them some awesome skins and who cares about your player skills, map designs or any of that as long as it doesn't get in the way of you seeing that sweet skin you bought.

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