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Originally Posted by Jimjam
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I must have misunderstood your post for the part about 163, 132 ac for squelch?
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I think so. The 163 graph shows a full squelch. The 132 graph shows a roughly 2:1 ratio for min:max hits. The 106 graph shows equal spikes for min and max hits. So it's about 50-60 worn ac to go from the midpoint to full squelch for this mob. Which is still not that big a range - a 44 cleric would have about 40 ac in buffs available, so could take someone about two thirds of the way from the midpoint to the squelch point.
In terms of updates, I've spent my grinding time this past month getting some more AC gear. I got my Kael factions up so I could do the turnin for Barbed Dragonscale Boots, which while perhaps not optimal generally on a ranger are certainly useful for running AC parses. I've also gotten a handful of AC upgrades on my druid, which has led to my guild playfully teasing me as a "druid tank" when I do things like loot a Poison Etched Wristband or Gladiator's Chain Armor. This is why, guys!
I do have a couple of graphs of distributions for Grobb bashers and coldain/velium miners. The bashers were a mix of green and blue while the miners are all xp green. All just about completely squelched, but you can see a couple of the bashers (probably the blue ones) still get in a couple more max hits than the others.
What kind of updates would you like to see? What unanswered questions would you like to see me investigate (with the toons and gear I have available)? My vague plan is to try some parses against level 45-50 mobs to see how the midpoint and squelch points change and what the meaningful range of worn AC values is.
Quote:
Originally Posted by Goregasmic
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Wow, I glossed over that section because it was under pvp (shut up salaryman) but it was there all along. At least we confirmed it worked like this here.
Seeing a mob's distribution we could probably calculate its DB and DI and with enough parsing we could figure out the squelch point for that attack value but I guess mob level is a decent enough proxy for your average mob even if imperfect. It would give us AC gearing targets depending on the content you're going for.
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It's amazing how much detail and knowledge there is in that post. I think there's going to be a long process where I go through a long investigation just to find out I've relearned something Torven already explained. In terms of your point about parsing DB and DI, that's really easy to do. You don't need a long parse to find the 20 unique hit values. I think the really valuable long-term project is to find the squelch points for a broad variety of mobs of differing levels and try to come up with a formula that tells you the usable AC range by level of mob. If, for example, we find that 100 worn AC is the squelch point for lvl 20 mobs, 150 for lvl 30 mobs, and 200 for lvl 40 mobs, that lets you gear to hit the squelch point while finding either +str or +hp gear in other slots, then slowly replace that gear with AC gear as you level.
One more note: in my previous post I sketched out some estimates on how much damage is mitigated by hitting the squelch point from the hitpoint. I found that ~50-60 ac mitigates about ~240 damage in a 2:30 fight. So if you're concerned with survivability in a solo fight and have AC in the unsquelched range, the conversion ratio for hp or ac gear is about 4-5 hp to one AC. That's approximately the conventional wisdom, isn't it?
I also re-read the latter half of this thread today, and one thing jumped out to me:
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Originally Posted by Vear99
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Catzi: 1262 AC
136 max hits (31.5%)
Ruba: 1389 AC
123 max hits (32.6%)
Sakuragi: 1433 AC
69 max hits (27.4%)
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All my parsing has been on non-raid xp targets. This is some data on a raid target. It looks to me like this means that Catzi and Ruba are below the AC value where AC converts max hits into min hits, so every "clipped tail" hit is a max hit, while Sakuragi is within that realm (my prediction is a ~5-8% min hit value). I would love to see the worn AC values and min hit frequency for these three toons.