I updated the validation tests. The link is the same. Thanks to Bcbrown for testing them. The Monk IFS test offhand delay was outdated, and I updated Corudoth's stats. Originally I used autoscaling on Corudoth for easier use, but the non-scaling numbers are more accurate. I also added my Monk Corudoth parse.
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Here is a link to the full code, it is in Javascript. Feel free to look around and see how the calculations are done:
https://drive.google.com/file/d/114b...ew?usp=sharing
Here is a link to the minified code:
https://drive.google.com/file/d/1ks0...ew?usp=sharing
You can run both versions for free in your browser via https://playcode.io/javascript . Just copy/paste the code in, and you can see the results in the console window. There's a little green play button on the web view window if you want to re-run the calculation. It has randomized elements in it, so you'll get slightly different DPS numbers every time it's run. The minified version is better for playcode, as playcode has a 8 code line limit before it starts bothering you to pay.
I also made a few sample sets that have links to P99 parses so you can see how accurate the calculator is using different classes, weapons, character levels, and fighting different mobs. The youtube links in the parse headers will have links to the logs in the video description if you want to confirm they match up.
https://drive.google.com/file/d/1q-6...ew?usp=sharing
To disable dual wield, set playerStats.offHandWeaponDamage = 0;
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