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  #31  
Old 05-20-2025, 03:19 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Maybe a stupid question, but does it matter how I allocate points between starting stats if it all maxes out end game? I know common wisdom is if you roll a gnome or halfling dump it all in STA. But does it hurt to put like five points in STR?
str is arguably the easiest stat to max with gear
dump everything into sta and never look back
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  #32  
Old 05-20-2025, 03:26 PM
sajbert sajbert is offline
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With silly amounts of raid gear sta gets capped even without raid buffs as a war of ant race. Charisma is arguably therefore endgame minmax stat.
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  #33  
Old 05-20-2025, 03:26 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Thanks, DeathSilkyMist! I have not been worried about CHA or capping every stat. But that might be a product of my ignorance. I am particularly focused on STA (for taking hits) and STR (for hitting and holding aggro). And I guess maybe DEX and AGI to a lesser extent. But you raise a good point about the assumptions l am making about what is important.
TLDR: if you are a min/maxer with the goal of full best in slot gear, dump points into CHA. Otherwise dump points into STA. Only put points into STR or DEX if you want a bit of help in the early/mid game, at the cost of not using those points in the endgame due to being stat capped. Don't put points into AGI*, WIS, or INT.

*There is an exception to AGI if you are a race that starts with less than 75 AGI, like Ogre. You get a penalty to AC if you have less than 75 AGI, so some people like putting 5 points into AGI on an Ogre so they don't have to rely on having a piece of AGI gear or a buff.
Last edited by DeathsSilkyMist; 05-20-2025 at 03:45 PM..
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  #34  
Old 05-20-2025, 04:12 PM
Makken Makken is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
From my understanding Str doesn’t help for aggro.
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
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  #35  
Old 05-20-2025, 04:15 PM
PatChapp PatChapp is offline
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Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
The damage you do actually doesn't matter for threat,white damage agro is equal per swing. Hit,miss,riposted back at you doesn't matter. All produce the same threat,it's something like weapon dmg +dmg bonus per swing
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  #36  
Old 05-20-2025, 04:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
The damage you do actually doesn't matter for threat,white damage agro is equal per swing. Hit,miss,riposted back at you doesn't matter. All produce the same threat,it's something like weapon dmg +dmg bonus per swing
Correct. EQEMU code says this too:

https://github.com/EQEmu/Server/blob...tack.cpp#L1733

Quote:
// Hate Generation is on a per swing basis, regardless of a hit, miss, or block, its always the same.

When you exclude all of the out-of-era hate bonuses like bane damage, so far I only see base weapon damage + damage bonus for hate per swing.

Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
Wait, wouldn’t STR help with aggro because it increases damage output? I am learning a lot today . . . What is the determining factor for aggro—taunt?
For Warriors, your most reliable form of generating agro is weapon swings + weapon procs.

Taunt is not guaranteed, and only puts you at the top of the agro list if you weren't there already. Not to say you should never use taunt. It's just not something you'd hinge a raid on. Consistency is key.
Last edited by DeathsSilkyMist; 05-20-2025 at 04:44 PM..
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  #37  
Old 05-20-2025, 11:50 PM
Keebz Keebz is offline
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Sakuragi's guide and the wiki have some good bits for explaining how aggro works. NOTE: Sakuragi's guide is great, but from the Kunark era, when end game gear was a lot shittier so he tends to value DEX way more than you need to at this point in Velious.
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  #38  
Old 05-21-2025, 09:53 AM
Makken Makken is offline
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All good stuff and extremely helpful! The P99 community is coming through for my halfling warrior (rolled him last night and gave him a silly culinary-adjacent name that I hope Mayor Gubbin would be proud of—Ladle). Say hi if you see me around!
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  #39  
Old 05-21-2025, 11:29 AM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
All good stuff and extremely helpful! The P99 community is coming through for my halfling warrior (rolled him last night and gave him a silly culinary-adjacent name that I hope Mayor Gubbin would be proud of—Ladle). Say hi if you see me around!
See you in two years for the 3:30 am batphone.
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  #40  
Old 05-21-2025, 12:12 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Makken [You must be logged in to view images. Log in or Register.]
All good stuff and extremely helpful! The P99 community is coming through for my halfling warrior (rolled him last night and gave him a silly culinary-adjacent name that I hope Mayor Gubbin would be proud of—Ladle). Say hi if you see me around!
Welcome to the Leatherfoot Raiders, Ladle. You’re in good company.
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