Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-18-2019, 11:29 PM
Gatorsmash Gatorsmash is offline
Sarnak

Gatorsmash's Avatar

Join Date: Mar 2015
Posts: 212
Default Low-Mid tier Dungeon non-classic custom ZEM's here on p99

Clan Runnyeye
Permafrost
Cazic

I'm not a huge game "rules", classic/non-classic, EQ neckbeard guy but what the fuck is up with the ZEM's in these zones? They are not even remotely close to original launch ZEM. Its ridiculous. If you can take the time to adjust CB, you can take the time to adjust these back to what they were originally.
  #2  
Old 12-18-2019, 11:37 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by Gatorsmash [You must be logged in to view images. Log in or Register.]
Clan Runnyeye
Permafrost
Cazic

I'm not a huge game "rules", classic/non-classic, EQ neckbeard guy but what the fuck is up with the ZEM's in these zones? They are not even remotely close to original launch ZEM. Its ridiculous. If you can take the time to adjust CB, you can take the time to adjust these back to what they were originally.
I’m sure if you can post evidence they’ll consider it
  #3  
Old 12-19-2019, 12:22 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,423
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I’m sure if you can post evidence they’ll consider it
I doubt it.

ZEMs are one of the few exceptions to the normal "keep it classic" rule here: the devs would rather have "classic mystery about the ZEMs" than actual classic ZEMs. As I understand it (and really the devs don't like to talk about this stuff ... or anything else on the forums these days, for that matter), it's because the actual classic ZEMs are widely known in EQEmu, and people knowing those exact values is more unclassic to them.

Personally I think it's the wrong call, not because it's wrong per say, but because it's an unnecessary exception to a server that's full of classic features people have unclassic knowledge of. I think it fits the vision of a classic EQ server to have classic mechanics of all sort, including ZEM ... but they clearly feel otherwise, and of course we're just lucky to have any of this at all [You must be logged in to view images. Log in or Register.]
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 12-19-2019 at 12:32 PM..
  #4  
Old 12-19-2019, 12:41 PM
Gatorsmash Gatorsmash is offline
Sarnak

Gatorsmash's Avatar

Join Date: Mar 2015
Posts: 212
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I doubt it.

ZEMs are one of the few exceptions to the normal "keep it classic" rule here: the devs would rather have "classic mystery about the ZEMs" than actual classic ZEMs. As I understand it (and really the devs don't like to talk about this stuff ... or anything else on the forums these days, for that matter), it's because the actual classic ZEMs are widely known in EQEmu, and people knowing those exact values is more unclassic to them.

Personally I think it's the wrong call, not because it's wrong per say, but because it's an unnecessary exception to a server that's full of classic features people have unclassic knowledge of. I think it fits the vision of a classic EQ server to have classic mechanics of all sort, including ZEM ... but they clearly feel otherwise, and of course we're just lucky to have any of this at all [You must be logged in to view images. Log in or Register.]
^

@cd288 I dont have to post proof because all the original zone experience modifiers are in EQEmu. The dungeons I listed are set just above the outdoor zones at 75%. Its stupid.
  #5  
Old 12-19-2019, 12:42 PM
flacidpenguin flacidpenguin is offline
Kobold


Join Date: May 2019
Posts: 155
Default

There is so much awesome classic content you cant get groups for because people lust after ZEM exp so only high zem dungeons and zones get groups.
  #6  
Old 12-20-2019, 11:22 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I doubt it.

ZEMs are one of the few exceptions to the normal "keep it classic" rule here: the devs would rather have "classic mystery about the ZEMs" than actual classic ZEMs. As I understand it (and really the devs don't like to talk about this stuff ... or anything else on the forums these days, for that matter), it's because the actual classic ZEMs are widely known in EQEmu, and people knowing those exact values is more unclassic to them.

Personally I think it's the wrong call, not because it's wrong per say, but because it's an unnecessary exception to a server that's full of classic features people have unclassic knowledge of. I think it fits the vision of a classic EQ server to have classic mechanics of all sort, including ZEM ... but they clearly feel otherwise, and of course we're just lucky to have any of this at all [You must be logged in to view images. Log in or Register.]
But where is the "classic mystery" when we all know where the current high ZEM zones are? Everyone knows that CB, Befallen, and Kurns have absurd ZEMs. Everyone knows HHK, Unrest, and Guk have great ZEMs as well, etc. etc. Now, we might not know the exact numerical value, but we know that the boosts are there; I've tested it before on multiple characters (ensuring that each character doesn't have a different XP boost/penalty than the others) and the EXP absolutely moves materially faster in those zones versus killing a level equivalent mob in another non-ZEM boost zone. The only one I'm still unsure of is LOIO and whether it actually has a penalty or not.
  #7  
Old 12-20-2019, 02:06 PM
Roth Roth is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
But where is the "classic mystery" when we all know where the current high ZEM zones are? Everyone knows that CB, Befallen, and Kurns have absurd ZEMs. Everyone knows HHK, Unrest, and Guk have great ZEMs as well, etc. etc. Now, we might not know the exact numerical value, but we know that the boosts are there; I've tested it before on multiple characters (ensuring that each character doesn't have a different XP boost/penalty than the others) and the EXP absolutely moves materially faster in those zones versus killing a level equivalent mob in another non-ZEM boost zone. The only one I'm still unsure of is LOIO and whether it actually has a penalty or not.
In general the wiki values match the in game values pretty closely. He brings up the mystery aspect every thread and it just derails the conversation and gets us nowhere.
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer
Numdiar - High Elf Mage
Zekdos - Troll SK
  #8  
Old 12-20-2019, 03:21 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
In general the wiki values match the in game values pretty closely. He brings up the mystery aspect every thread and it just derails the conversation and gets us nowhere.
Yeah I'm not sure where he was going with that. I would agree if there was actually mystery, but there isn't. It's all known. Weird statement to make I think.
  #9  
Old 12-19-2019, 12:51 PM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 757
Default

Correct there is a bug report thread with evidence already. There are several major bugs that seem to be getting ignored that are making things very not classic.

Feign death changes.
ZEMs.
Mana per int/wis beyond 200.
Item recharging not working for all items.

Probably a few others but these have existed for months or even years now on the bug reports forum with evidence provided. If these things were changed to be classic the entire dynamic of P99 would change overnight.

Classes like Enchanter are clearly overpowered regardless of being classic yet they aren't nerfed but classes like Necro, Druid, Bard, and others have all been nerfed from their classic state due to being "OP."

I was really hopeful that these new servers wouldn't turn into Cheese 2.0 but that is exactly what has happened. People rushing through levels with non-classic ZEM using charmed backstabbing pets so they can poopsock raid mobs with their non-classic levels of inflated mana and easy FD pulling to split mobs.

I really don't know why things are being kept so "ez mode" here when adequate proof has been provided.

I've just decided that this isn't an attempt at classic EQ anymore. It's just P99 which is fun enough in the right situations.
  #10  
Old 12-19-2019, 12:56 PM
WaffleztheAndal WaffleztheAndal is offline
Sarnak


Join Date: Oct 2019
Posts: 203
Default

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Correct there is a bug report thread with evidence already. There are several major bugs that seem to be getting ignored that are making things very not classic.

Feign death changes.
ZEMs.
Mana per int/wis beyond 200.
Item recharging not working for all items.

Probably a few others but these have existed for months or even years now on the bug reports forum with evidence provided. If these things were changed to be classic the entire dynamic of P99 would change overnight.

Classes like Enchanter are clearly overpowered regardless of being classic yet they aren't nerfed but classes like Necro, Druid, Bard, and others have all been nerfed from their classic state due to being "OP."

I was really hopeful that these new servers wouldn't turn into Cheese 2.0 but that is exactly what has happened. People rushing through levels with non-classic ZEM using charmed backstabbing pets so they can poopsock raid mobs with their non-classic levels of inflated mana and easy FD pulling to split mobs.

I really don't know why things are being kept so "ez mode" here when adequate proof has been provided.

I've just decided that this isn't an attempt at classic EQ anymore. It's just P99 which is fun enough in the right situations.
It’s still an excellent classic server, nothing even comes close to P99.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.